A Really Expert Visual On How To Evaluate Educational Apps To Operate Inwards Your Class
February 4, 2017
Apps are the backbone of mobile learning. They render students alongside limitless learning opportunities together with empower them alongside a diversity of educational tools to help them larn anywhere together with anytime they want. There are tons of apps out there. In its 2016 written report on mobile Internet usage, Statista shared reported that Google Play App Store has over 2.2 i K one thousand apps together with iTunes App Store has over ii i K one thousand apps. While it is comforting to know in that place are a lot of options to direct from but it tin actually hold upward intimidating given the fact that non all apps create what they claim to create together with but about of them are non suitable for classroom inclusion. That’s why a vetting procedure is needed through which apps tin hold upward evaluated to create upward one's heed their educational suitability.
There are dissimilar guidelines to help y'all alongside the evaluation procedure and today’s postal service is sharing alongside y'all i of import example. Apple’s Apps inwards The Classroom guide features a publish of interesting criteria to help teachers evaluate apps to purpose alongside their students. The next visual capture but about of the principal evaluation criteria teachers should reckon when assessing apps. There are iv generic evaluative criteria (engagement, developmental appropriateness, instructional design, motivation, together with accessibility) together with for each of these criteria, a publish of questions are posed to help teachers create upward one's heed whether the app is aligned alongside that criteria or not. Check them out below together with part alongside us y'all feedback inwards our Facebook page.
1- Engagement
Does the app convey an intuitive interface?
Is it user friendly?
‘Does the app opens novel ways to learn?
2- Developmental appropriateness
Is the app’s content appropriate for the intended historic menstruum group?
Does it convey an age-appropriate interface?
‘Does the pattern appeal to the intended level’
3- Instructional design
Does the app back upward your teaching goals?
Does it run across students learning expectations?
Does it include interactive features that let for feedback, assessment together with reflection?
4- Motivation
Is the app’s content inviting together with relevant for the intended degree flat ?
Does it include gaming principles together with motivating methods?
Does it help students connect learning alongside their lifeworld experiences (e.g via GPS, Bluetooth, or Wi-Fi).
5- Accessibility
Does the app multiple learning stiles?
Does the app include personalization features?
‘Does the app include a make of levels for a diversity of users alongside differing science levels?’
Apps are the backbone of mobile learning. They render students alongside limitless learning opportunities together with empower them alongside a diversity of educational tools to help them larn anywhere together with anytime they want. There are tons of apps out there. In its 2016 written report on mobile Internet usage, Statista shared reported that Google Play App Store has over 2.2 i K one thousand apps together with iTunes App Store has over ii i K one thousand apps. While it is comforting to know in that place are a lot of options to direct from but it tin actually hold upward intimidating given the fact that non all apps create what they claim to create together with but about of them are non suitable for classroom inclusion. That’s why a vetting procedure is needed through which apps tin hold upward evaluated to create upward one's heed their educational suitability.
1- Engagement
Does the app convey an intuitive interface?
Is it user friendly?
2- Developmental appropriateness
Is the app’s content appropriate for the intended historic menstruum group?
Does it convey an age-appropriate interface?
‘Does the pattern appeal to the intended level’
3- Instructional design
Does the app back upward your teaching goals?
Does it run across students learning expectations?
Does it include interactive features that let for feedback, assessment together with reflection?
4- Motivation
Is the app’s content inviting together with relevant for the intended degree flat ?
Does it include gaming principles together with motivating methods?
Does it help students connect learning alongside their lifeworld experiences (e.g via GPS, Bluetooth, or Wi-Fi).
5- Accessibility
Does the app multiple learning stiles?
Does the app include personalization features?
‘Does the app include a make of levels for a diversity of users alongside differing science levels?’